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5. fejezet: Médiakészítés 159 17 gee, J. (2003): What video games have to teach us about learning and literacy. New York, NY: Palgrave Macmillan. 18 ruShkoFF, D. (2010): Program or be programmed: Ten commands for a digital age. New York, NY: OR Books. 19 hobbS, R. (2011): Digital and media literacy: Connecting classroom and culture. Thousand Oaks, CA: Corwin. 20 kohL, H. (1969): The open classroom. New York, NY: Taylor and Francis. 39. o. 21 Moore, D. C. (2011): Asking questions frst: Navigating transgression and popular culture in an inquiry-based media literacy classroom. Action in Teacher Education 33, 219–230. o. 22 LeMoV, D. (2007): Teach like a champion. San Francisco, CA: Jossey-Bass.

